Not so fast, NYC: Cuomo might delay indoor dining

first_imgShare on FacebookShare on TwitterShare on LinkedinShare via Email Share via Shortlink Share via Shortlink TagsAndrew CuomoCoronaviruscenter_img Governor Andrew Cuomo (Getty)UPDATED 4 p.m.: Gov. Andrew Cuomo hinted Monday that he might postpone plans to resume indoor dining in New York City on July 6. And New Jersey put its start date on ice.During a morning interview with NY1, the New York governor pointed to “troubling signs” including large social gatherings on city sidewalks, public demonstrations and coronavirus spikes in other states that have reopened malls and indoor dining. He said indoor dining could be “problematic.”“We have a week before New York City enters the next phase, and we have numbers every day, but I’m going to be speaking to the electeds in New York City and the business owners in New York City,” he said. “Malls and indoor dining are things that I’m concerned about and we may consider slowing them down for next week. Not going backwards, but we may actually slow them down.”Across the river, Gov. Phil Murphy of New Jersey on Monday afternoon canceled his state’s indoor dining start date, citing “what we’ve seen in some establishments across the state,” he tweeted. “Overcrowding. A complete disregard for social distancing. Very few, IF ANY, face coverings. The scenes we see in our newspapers and on social media CANNOT CONTINUE.”Cuomo had already announced that gyms, malls and movie theaters will not be part of the final phase of reopening, though his administration hasn’t specified a timeline beyond the four-phase strategy. Mayor Bill de Blasio announced late last week that the city was on track for the July 6 start of phase three, which includes indoor dining at 50 percent of capacity and with other precautions.On June 22 restaurants were permitted to provide dining services outdoors, in addition to curbside pickup. More than 5,000 restaurants had applied to reopen with seating on sidewalks and other outdoor areas.Indoor activities carry a higher risk of the coronavirus spreading because the airborne virus particles do not dissipate as quickly. Restaurants and bars present an additional risk in that people cannot wear masks while eating and drinking, are relatively close together and tend to stay for more than an hour, increasing the viral load to which they may be exposed.Two weeks ago Cuomo reacted to videos of social-distancing breakdowns in Manhattan and a flood of complaints to warn that reopening could be rolled back there and in the Hamptons. He did not follow through on that threat as hospitalizations and deaths from Covid-19 continued to decrease. Confirmed Covid-19 deaths in New York on Saturday were in the single digits for the first time since March.Cuomo said at a midday press conference that he would announce a decision by Wednesday.“Indoor dining has shown that it has been problematic,” Cuomo said during the press conference. “It only takes one.”Cuomo attributed the potential delay to a recent lack of compliance with social distancing within the city, as well as an increase in cases in other states, which he feared could spread to New York.Reaction among New Jerseyans to Murphy’s decision to delay indoor dining indefinitely was mixed but mostly negative on his Twitter feed. One respondent replied, “You can say what you want about Gov Murphy but man this guy has had our back since day 1 of this crisis. He’s made mistakes, but holy shit compared to the ‘leadership’ down south, he deserves way more credit than what he’s getting.”But many others were like this one: “So will u reimburse restaurants that prepared for a July 2 opening? I’m not saying the crowds I saw this weekend were a good thing, but another blatant disregard to business owners by the governor yet again. Not sure what u expected when we opened up.”Sasha Jones contributed reporting.Write to Kathryn Brenzel at [email protected]last_img read more

 

Fashion mogul instructed women to have sex with his underage sons: Lawsuit

first_imgShare via Shortlink Peter Nygard (Photo by Mintaha Neslihan Eroglu/Anadolu Agency/Getty Images)Peter Nygard, who faces allegations of running a sex trafficking ring, is now being sued by his two sons, who claim the Canadian retail magnate arranged for them to have sex when they were underage.Two of the alleged incidents happened nearly 15 years apart and involved the same woman, according to the New York Daily News, citing federal court filings in Manhattan. The sons say Nygard, now 79, instructed one of his “girlfriends” to have sex with them when they were 14 or 15 years old, according to the report.The lawsuit does not name the sons, referring to them only as John Doe No. 1 and John Doe No. 2.The alleged incidents happened to one of the sons in 2004 in Canada, and to the other son in 2018 in the Bahamas, according to the lawsuit, the Daily News reported.A spokesman for Nygard called the complaint “without merit and repeats previous inaccurate accounts purely to raise salacious material. The allegations are vehemently denied,” according to the Daily News.In February, federal agents and New York police officers raided the Manhattan headquarters of Nygard International and his Los Angeles home, as they investigated sex-trafficking allegations against him. Nygard stepped down as head of the company the same day. About 57 survivors of an alleged sex ring in the U.S., Canada, England, and the Bahamas have sued Nygard, his businesses and associates, alleging rape, sexual assault and sex trafficking, according to the Daily News. [NYDN] — Keith Larsen Share on FacebookShare on TwitterShare on LinkedinShare via Email Share via Shortlinkcenter_img TagsReal Estate Lawsuitslast_img read more

 

Zumper systematically screened out low-income renters: report

first_imgShare on FacebookShare on TwitterShare on LinkedinShare via Email Share via Shortlink Share via Shortlink Since 2012, Zumper has raised $150 million to build an “end-to-end’ marketplace for rentals. Most recently, it closed a $60 million round of Series D funding in March 2020. Investors include Greycroft, Kleiner Perkins and Axel Springer, along with real estate players Blackstone Group, DivcoWest and Marcus & Millichap.Multiple sources told Business Insider that discriminatory practices stemmed from Zumper Select, a rental brokerage that launched in 2017. To provide leads to agents in New York, Chicago, Houston, Atlanta and Denver, Zumper created filters on its website to screen prospects and develop a pipeline of deals.Several sources who worked on Zumper’s renter qualification team, which vetted prospects, said managers told them to dismiss Section 8 candidates. “They told us to email the tenant back and say, ‘We don’t have any inventory that matches your criteria,’” one source said. Zumper’s customer relationship manager automatically screened out some renters before they were ever vetted.A former manager told Business Insider they brought their concerns to high-level executives, and in 2018 or 2019, the company discontinued the automated screening. A spokesperson confirmed Zumper Select “is no longer part” of the company’s business.Discriminating against renters who use Section 8 vouchers is illegal in many major markets, including New York and Chicago. But the pattern of prejudice in the industry remains widespread. A 2019 probe by Newsday found widespread bias among Long Island real estate brokers who steered minority buyers to certain neighborhoods.[Business Insider] — E.B. Solomont Zumper CEO Anthemos Georgiades (iStock)Zumper, a rental platform backed by Kleiner Perkins and the Blackstone Group, may have systematically prevented thousands of low-income renters from finding apartments on its platform, according to a report.According to Business Insider, the San Francisco-based startup reportedly instructed employees to screen for tenants who received Section 8 housing vouchers and automatically disqualified those who inquired about available units. The firm labeled those renters “unserviceable,” according to the report.Zumper categorically denied the allegations, with a spokesperson telling BI that “discrimination of any kind has never been tolerated.” The spokesperson said that applicants may have been disqualified based on “credit requirement or their budget.”Read moreZumper raises $60M Series C Incidents at NYC brokerages spark outrage among Black agents Newsday probe finds widespread bias among brokers Tagsdiscriminationhousing discriminationsection 8zumperlast_img read more

 

Twisted Pixel Games is an indie again

first_imgTwisted Pixel Games is an indie againEnds partnership with Microsoft, but will continue working together Rachel WeberSenior EditorWednesday 30th September 2015Share this article Recommend Tweet ShareCompanies in this articleTwisted Pixel Games, LLCSplosion Man developer Twisted Pixel Games has had an amicable break-up with Microsoft and is going back to being a privately held indie. “Microsoft has been an incredible partner since day one and we’ve always kept a background dialog open with them about the idea of returning to an independent studio model if the timing made sense for us,” said creative director Josh Bear.Microsoft acquired Twisted Pixel in October 2011 and in 2013 released LocoCycle on Xbox One, Xbox 360 and Windows. “This transition has been in the works for a few months, with both parties working together to lay the groundwork for us to spin out and become independent again,” added executive producer Bill Muehl.”We’re looking forward to the new relationships and platforms this will open up to us and continuing our strong partnership with Microsoft on future titles for their platforms.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games The studio was originally founded as an indie in 2006 and is based in Austin, Texas. “Twisted Pixel has been a great partner to Microsoft Studios, bringing a range of innovative new experiences to Xbox fans around the globe,” said Microsoft Studios GM John Needham. “I can’t wait to see what this talented team creates next and look forward to bringing their outstanding games to Xbox and Windows 10.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesDan Teasdale leaves Twisted Pixel GamesThe lead designer leaves for “the next big thing”By Mike Williams 8 years agoMicrosoft acquires Splosion Man developer Twisted PixelXbox Live Arcade specialist becomes first-party studioBy Matt Martin 9 years agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

 

PDP is new co-publisher of Rock Band 4

first_imgPDP is new co-publisher of Rock Band 4Harmonix makes new deal, will continue to work with Mad CatzRachel WeberSenior EditorMonday 7th March 2016Share this article Recommend Tweet ShareCompanies in this articleHarmonixHarmonix has announced that Performance Designed Products (PDP) is its new co-publisher Rock Band 4. This new partnership will replace the one with Mad Catz, and PDP controllers will start shipping in the autumn.”As we look to fully achieve our goal of creating this console generation’s category-defining music gaming platform, we need to partner with a truly world-class manufacturer that can operate at the scale that Rock Band requires. PDP has a well-deserved reputation for innovation, customer satisfaction, and quality. They have the logistical and technical expertise to support Harmonix’s ambitious plans for the future of Rock Band, with new hardware alongside a major Rock Band 4 feature update coming this fall,” said Steve Janiak, Harmonix CEO.In February Mad Catz announced that chairman Thomas Brown, president and CEO Darren Richardson, and senior VP of business affairs/general counsel Whitney Peterson had all resigned from the company and that it was cutting 37 per cent of its staff. Hopefully PDP will prove a more stable partner for the Rock Band franchise. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “Rock Band is the premier music platform for console players,” said Chris Richards, CEO.”This will be a great partnership and gaming fans should get ready to experience new, innovative hardware products for Rock Band 4 and Rock Band VR.”According to an FAQ provided by Harmonix “Mad Catz is going to continue selling and supporting their controllers,” and “Harmonix and Mad Catz are continuing to work together” and that more news would be announced at E3 and PAX East. Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesHarmonix and NCSoft partner to develop multiplatform titleRock Band and Lineage developers working on PC, console game still in early stagesBy Rebekah Valentine 2 years agoHarmonix denies association with Columbus NovaRock Band studio follows Daybreak, saying previous announcements of acquisition by Russia-connected firm were mistakenBy Brendan Sinclair 3 years agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

 

Analysts give Tencent-Supercell thumbs up

first_imgAnalysts give Tencent-Supercell thumbs upNewzoo calls $8.6 billion for 84% of Clash of Clans developer “a good deal”; Superdata says acquisition “comes at an opportune time”Brendan SinclairManaging EditorTuesday 21st June 2016Share this article Recommend Tweet ShareTencent’s acquisition of Supercell will see the Chinese gaming giant purchase up to 84 percent of the Clash of Clans developer for as much as $8.6 billion. You could stack that up against the amounts various companies paid to acquire Minecraft-maker Mojang, Oculus, Twitch, and 51 percent of Supercell in 2013, and still have more than $1 billion left over. You could take Activision’s massive $5.9 billion acquisition of King and any one of those previous transactions, and still come in under $8.6 billion.So Tencent clearly paid a mint for Supercell. But is Supercell worth it? There’s reason to believe so, judging by notes sent out separately today by the heads of research firms Newzoo and Superdata, as well as tech M&A advisor Digi-Capital.”This is certainly a good deal for Tencent,” Newzoo CEO Peter Warman said. “It solves a huge strategic problem and provides immediate additional revenue potential. This year, Supercell is on track to make over $2 billion outside of Asia. This is significantly more than the $1.3 billion Tencent made outside of Asia last year, the majority of which came from League of Legends. Tencent will now finally make serious mobile revenues outside of its home turf.”The immediate opportunity comes from the Android ecosystem in China, representing around two-thirds of the Chinese mobile market. Clash Royale is one of the best performing games on iOS in China and has just recently launched on Android in the third-biggest store in China: 360 Mobile Assistant. Tencent’s MyApp store is the biggest. Though it is not written in stone yet that Kunlun will no longer publish Supercell games, it seems obvious that Tencent will take over. Using Tencent’s store and QQ community represents an immediate $1 billion+ opportunity for Supercell’s portfolio in China, particularly Clash Royale.”Meanwhile, Superdata CEO Joost van Dreunen said the move was a continuation of Tencent’s strategy to acquire controlling stakes in developers like Epic Games and Riot Games. He also underscored the timing of the deal in light of the shifting mobile industry trends.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “It is comparable to the King acquisition by Activision Blizzard, and comes at an opportune time: the market for mobile and online gaming is saturating and, unsurprisingly, has begun to consolidate,” van Dreunen said. “Digitalization has triggered the evolution of the games industry into a worldwide market governed by titans. The repeated success of Supercell makes it a perfect asset in the Tencent empire.”Digi-Capital CEO Tim Merel also thought the move made a certain amount of sense given the mobile market’s projected growth.”[W]e forecast mobile games growth of 8.1% CAGR to reach $48 billion by 2020, MMO/MOBA games growth to $30B by 2020 at only 5.2% CAGR, with standalone console/PC games software declining to $21 billion by 2020 at -3.8% CAGR,” Merel said. “So it makes as much sense for Tencent to buy Supercell as for Activision-Blizzard to buy King Digital. In each case the buyer is rebalancing their business with more exposure to the largest of the games growth markets. That said, the highest growth markets from a small base are VR/AR games to $10 billion by 2020, plus eSports at a smaller scale. More large scale consolidation could follow.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 7 hours agoUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 10 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

 

Hitman Sniper passes 10m players

first_imgHitman Sniper passes 10m playersMobile spin-off likely the best-selling entry in the series to dateJames BatchelorEditor-in-ChiefThursday 29th March 2018Share this article Recommend Tweet ShareCompanies in this articleSquare EnixSquare Enix MontréalSquare Enix has announced Hitman Sniper has been played by more than 10 million mobile users around the world.The title was developed by Square Enix Montreal and builds on the popularity of Hitman: Sniper Challenge, a downloadable mini-game used to promote 2012’s Hitman Absolution.The premium mobile game has rapidly become one of the studio’s biggest hits, alongside the Go series (Hitman Go, Lara Croft Go and Deus Ex Go). But the title’s success also seems to surpass that of its AAA source material.In 2015, a Square Enix annual report declared that the Hitman series had sold more than 15 million units across PC and console since the original released in 2000. While the episodic Hitman 2016 has proven to be popular, it’s unlikely to have matched the 10 million figure achieved by the mobile spin-off.That almost certainly makes Hitman Sniper the best-selling title in the entire franchise. GamesIndustry.biz has reached out to Square Enix for confirmation.Of course, this accomplishment is purely in terms of unit sales and aided in no small part to the ubiquitous nature of smart devices. While the console and PC audience is smaller, it has most likely generated more money via game sales – each Hitman tends to launch at full price, while Sniper costs just £4.99 (and has occasionally been discounted).Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games That’s not to say the mobile game hasn’t been a good earner for Square Enix. Like almost any mobile game, there are microtransactions to keep generate revenues in the long term.The player count is likely to rise over the next week, with Square Enix Montreal making the game free-to-play for the first time, although only until April 4th. This is to celebrate the 10 million milestone.This is also likely to be the last Hitman game Square Enix will directly profit from. Last year the publisher passed the IP rights to developer IO Interactive as the studio became fully independent.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Mobile newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesSquare Enix denies rumours of acquisition activityThe company has shut down talks that several parties were looking to acquire itBy Danielle Partis 26 days agoBalan Wonderworld’s day one patch to remove epileptic triggersSquare Enix asked players to install the update to avoid a bug that adds flashing lights to a boss fightBy Marie Dealessandri A month agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

 

Ubisoft launches second season of start-up incubator program

first_imgUbisoft launches second season of start-up incubator program”Ubisoft is proud of its roots and has not forgotten that its very own adventure began as a start-up,” says program sponsor Haydn TaylorSenior Staff WriterFriday 20th April 2018Share this article Recommend Tweet ShareCompanies in this articleUbisoftUbisoft announced this week the second season of its start-up incubator program at the world’s largest start-up campus, Station F. Sponsored by Alain Corre, executive director of EMEA Territories at Ubisoft, the program’s focus this year is augmented reality and how blockchain technology can intersect with the entertainment industry. Mimesys, one of the four start-ups, is exploring the future of long distance communications with holographic AR and VR meeting platforms, while Panda Guide is developing an AR headset for people suffering visual impairment. Ubisoft will also be supporting iExec as it attempts to build a virtual cloud infrastructure that that could have applications in the field of artificial intelligence. Meanwhile, Azarus is focused on developing protocols and solutions specifically dedicated to the games industry. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “Although we have been in business for more than 30 years and now have more than 13,000 employees, Ubisoft is proud of its roots and has not forgotten that its very own adventure began as a start-up,” said Corre. “We are still driven by the same enthusiasm to develop creative and innovative gaming experiences. By supporting start-ups, Ubisoft hopes to encourage the emergence of new ideas, projects and entrepreneurs that will help shape the future of entertainment, all together.”While Station F in France is the largest of Ubisoft’s start-up operations, the publisher runs similar programs in Canada and Germany. Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The VR & AR newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 8 hours agoFirst-party Ubisoft titles will now be branded as ”Ubisoft Originals”Change was made alongside the announcement of new Tom Clancy titleBy Danielle Partis 2 days agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

 

Activision Blizzard shares drop a further 11 per cent

first_imgActivision Blizzard shares drop a further 11 per centWeaker-than-expected results and dips in engagement worry shareholders James BatchelorEditor-in-ChiefFriday 9th November 2018Share this article Recommend Tweet ShareCompanies in this articleActivision BlizzardShares of Activision Blizzard took another hit last night in the wake of the firm’s latest financial results.While the publisher’s net income is on the rise, its revenues, bookings and monthly active users all dipped. Bloomberg reports this caused an 11 per cent drop in its share price.It follows another blow to Activision’s shares earlier this week, as the backlash around the announcement of mobile outing Diablo Immortal prompted a 6.74% decline. This led to Activision’s lowest close of trading since January. The financial results brought the firm’s share price down to as low as $55.80 in extended trading. Bloomberg Intelligence analyst Matthew Kanterman suggests there is pressure for its current titles to perform better than they are, particularly with a lighter release slate predicted for 2019.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games While there will inevitably be a Call of Duty next Q4, the only other title Activision has announced for 2019 is From Software’s Sekiro: Shadows Die Twice. If Bungie follows the same schedule is has with Destiny so far, next year will see the launch of another expansion, rather than Destiny 3.This year’s results suffered somewhat from comparison to the launch of last year’s Destiny 2. Not only was this an expansion year, but Activision admitted the game as a whole has not taken off in the way it hopes. Also, last year saw Crash Bandicoot N.Sane Trilogy dominate retail over the summer.Activision also faces comparisons to the ongoing phenomenon that is Fortnite and the stunning success of Red Dead Redemption 2, which took $725 million in three days and matched its predecessor’s eight years of sales in eight days.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesActivision Blizzard wins patent lawsuit after nine yearsThe judge ruled that the patents were “not inventions” of Worlds Incorporated, which was suing for infringementBy Marie Dealessandri 6 days agoCall of Duty, King push Activision Blizzard to record Q1 revenuesPublisher’s revenues jump 27% to $2.28 billion as Call of Duty Mobile’s Chinese debut helps drive Activision division sales up 72% year-over-yearBy Brendan Sinclair 7 days agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

 

Metro Exodus on Epic Store outsells its predecessor on Steam — but what does that tell us?

first_imgMetro Exodus on Epic Store outsells its predecessor on Steam — but what does that tell us?“It’s about the game, and not the store you sell on,” suggests EpicChristopher DringHead of Games B2BThursday 21st March 2019Share this article Recommend Tweet ShareCompanies in this articleEpic GamesValveDeep Silver’s Metro Exodus sold 2.5 times as many copies on the Epic Games Store during its launch window than its predecessor, Metro: Last Light, managed on Steam.The numbers were revealed by head of store Steve Allison, who said it proves that, “it’s really about the games, not the store you sell on.””We’re super stoked to see this result, and one thing we can say for certain is Epic Games Store is sure to make many hundreds of millions of dollars for our development partners this year,” Allison said.The implication from Epic is that Steam’s huge and active userbase isn’t nearly as important as some might think. When you consider that Epic offers far more favourable commercial terms — it takes a 12% revenue cut versus Steam’s 30% — then switching from Steam to the Epic Store may not be quite as risky as it first appears.However, Allison was right when he said it is about the game, and Metro Exodus is a far bigger play in the franchise compared to its predecessor. It had a bigger budget, a bigger marketing campaign, and it received high-profile spots during E3 press conferences. It was a significantly more ambitious release than previous Metro titles, and so it would be expected to sell better. Indeed, the game posted bigger sales numbers physically, which is a rare occurrence in the current market.It’s reassuring that the Epic Games Store wasn’t prohibitive in Deep Silver’s efforts to grow the franchise’s audience, but equally, we do not know how well the game would have sold on Steam had it been released there. Would it have still sold 2.5 times more than its predecessor? Could it have been ten times more? We don’t know.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Equally, Metro Exodus was a AAA release in many regards. It boasted a decent marketing campaign and had an excited following of fans. The real test would come from a new IP, or even an indie release. How do those games perform on the Epic Store versus Steam? Does the smaller number of competitor titles (and therefore easier discoverability) offset the reduction in active users?We ultimately don’t know. It’s reassuring that developers are having success on the Epic Games Store, and there’s clearly a growing number of engaged users. Epic has been promoting a free game every two weeks; the first one (Subnautica) was downloaded more than 4.5 million times, and the second game (Slime Rancher) is on course to beat that. It’s certainly pulling in a decent number of players.But outside of those reassuring growth numbers, the data remains inconclusive as to whether developers are better off with Epic over Valve. Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEpic vs Apple – Week One Review: Epic still faces an “uphill battle”Legal experts share their thoughts on the proceedings so far, and what to expect from the coming weekBy James Batchelor 10 hours agoEpic Games claims Fortnite is at “full penetration” on consoleAsserts that mobile with the biggest growth potential as it fights for restoration to iOS App StoreBy James Batchelor 14 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more